I want to ‘soften’ a polygon.
The obvious solution was to create an interpolation curve (green) using the initial polygon’s vertices. The problem is that you dont have control over how much ‘pointiness’ you can give to it.
I tried tweening the two curves with pufferfish (orange) but still I cannot have a lot of pointiness before the curve touches the boundaries.
(ideally, the produced curve should start as a blob and become pointy only at the very limit of touching the initial polygon).
I then tried PWK curve but to be honest, I don’t even have the slightest idea what a knot vector is.
rounded polygon.gh (16.7 KB)