Shoe2.3dm (2.7 MB)
Ok so this will need to be 3D printed for a client… I never made something with this much organic geometry before so I guess its a learning curve. I made splines from a previous model and then intersect all of the curves, then I patched all of the individual faces. Is there anything I can do now to make the overall polysurface look a bit more uniform? Not like a compilation of a bunch of individual surfaces? Thanks!