Ok so this will need to be 3D printed for a client… I never made something with this much organic geometry before so I guess its a learning curve. I made splines from a previous model and then intersect all of the curves, then I patched all of the individual faces. Is there anything I can do now to make the overall polysurface look a bit more uniform? Not like a compilation of a bunch of individual surfaces? Thanks!
Hello - it looks like one or two of your iterations are much simpler - not done but much easier to deal with than the many-surface one, This one for example, seems like a possibility -
So here was the original version from which I extracted splines. The issue is that I just cannot get it to offset .5mm. I need to print like 50 of these, but the offsetSrf or offsetMesh options dont work with the model.
Hello - if you set the file tolerance to .0001 (https://wiki.mcneel.com/rhino/faqtolerances) and OddsetSrf you can get most of the way there - but in fact the model is not very well constructed so you’ll need to do some cleanup.
Sorry I didn’t save the file after making this image. Anyway you have many tutorials on youtube to start with the basics and also the training manuals from rhino which are very good.