I’m wondering if there’s a command or approach which more or less directly solves the following usecase: Sometimes I have a situation like in the picture below:
… where I want to twist the surface so that one of the edges match the other nearby edge while keeping the surface’ curvature as good as possible while the twist would “distribute” evenly over the entire surface.
If I run MatchSrf this surface would twist only near the edge while not propagating the twisting evenly over the rest of the surface).
Q: So, can this twisting (of the rightmost surface) be done in a simpler way than to detach it’s edges and recreate a surface between the moved/twisted upper and lower edges?
This is how I solved it:
- Detached the upper and lower edges into two separate curves,
- Rebuilt the curves to degree 2:3
- Moved the end point of the upper Curve the full distance (1/1) to the corner of the other surface (pictured below).
- Moved the middle CP half that distance (0.5/1) in the same direction (thus “distributing” the twist).
- Rebuilding the curves back to the initial degree 3:4
- Recreated the surface between the two detached curves.
That’s quite a bit of work for such a common operation. This situation is very frequent when sketching and following up making smooth transitions between the surfaces, although this situation is simpler to solve when the surfaces are degree 1:2 (but that’s not always the case).