Smooth or Fillet Edges Brep from Weaverbird

Hello again :smiley:

I isolated these connectors from the Weavebird frame, thanks t Jessesn Chen, who helped me in another thread ( Weaverbird Frame to beam - #4 by jessesn ). Now I’m trying to smooth out the edges because they’re very sharp. These connectors are perfectly placed and align with the entire frame, so using them in the end will be great. I tried smoothing them out with Catmull, but it looked really weird. I also tried rebuilding and extracting the outline, but it seems to be flat, so the component won’t work.

Any tips or solutions?

Conectores_from_weavebird_smooth_shape_v00.gh (82.7 KB)

You can achieve it with QuadRemesh + SuBD, and fyi.
Smooth.gh (249.7 KB)

I’ll try, because the most important thing, and what I’m really looking for, are the edges that form the polygon’s endpoints, not all the edges. Got it?

But your approach is useful, if nothing else works, I’ll use it, believe me.

If I understand correctly, you want to fillet the edges around the perimeter of the stars. The way you created the breps, all these edges point towards the origin of the coordinate system.

You can use the dot product to filter the edges.

Conectores_from_weavebird_smooth_shape_v00_dotproduct-fillet.gh (88.4 KB)

Thank you so much! This was exactly what I was looking for.