I isolated these connectors from the Weavebird frame, thanks t Jessesn Chen, who helped me in another thread ( Weaverbird Frame to beam - #4 by jessesn ). Now I’m trying to smooth out the edges because they’re very sharp. These connectors are perfectly placed and align with the entire frame, so using them in the end will be great. I tried smoothing them out with Catmull, but it looked really weird. I also tried rebuilding and extracting the outline, but it seems to be flat, so the component won’t work.
I’ll try, because the most important thing, and what I’m really looking for, are the edges that form the polygon’s endpoints, not all the edges. Got it?
But your approach is useful, if nothing else works, I’ll use it, believe me.
If I understand correctly, you want to fillet the edges around the perimeter of the stars. The way you created the breps, all these edges point towards the origin of the coordinate system.