Small export with origin viewport issue


Could it be that when exporting with origin, the camera/view positions remain untransformed? Or at least something is not as expected.
I suspect the exported objects “get zoom selected” however in the exported files the views are zoomed at the “old” position.


Sorry there has been no response to this post. Can you tell me what you are expecting to happen in these cases?

I think the most logical thing to do is transform all viewports(cameras) along with the geometry. This will make the display of the exported object equal in both files.
I do not see how keeping the viewports untransformed is of any benefit. Especially with distant transformations you get a file with viewports far out of relation with it’s geometry.


Thanks for the clarification, Willem,
Logged as a wish:

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