Small bug in Edge Softening when scaling

Hi, if you apply EdgeSoftening to an object and then use ordinary Scale3D then the edgesoftening value is wrongly scaled with it WITHOUT getting its settings updated. But the moment it is moved or manipulated the edgesoftening is updated to the original settings.

Here the cube on the left was first scaled with 20x and then the copy to the right was made of it. As you can see the cube on the right automatically got updated and has the original value.

I guess Rhino just doesn’t regenerate the rendermesh when Scale3D is used. (And it should)

Thanks Holo. Reported:

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