# Sketchup import - wrong UVs

**URL:** <https://discourse.mcneel.com/t/sketchup-import-wrong-uvs/179573>\
**Category:** Rendering\
**Created:** [April 7, 2024, 1:54pm UTC](https://discourse.mcneel.com/t/sketchup-import-wrong-uvs/179573 "2024-04-07T13:54:46Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Eugen](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/eugen/32/656992_2.png) [@Eugen](https://discourse.mcneel.com/u/Eugen)\
**Post date:** [April 7, 2024, 1:54pm UTC](https://discourse.mcneel.com/t/sketchup-import-wrong-uvs/179573/1 "2024-04-07T13:54:46Z")

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Hello!  
When importing a .skp file, the texture sizes come in wrong.

Screenshot of a simple testscene, Sketchup 2023. Size of the brick texture is 2 x 0.7m.

 ![Screenshot Sketchup 2023](https://global.discourse-cdn.com/mcneel/uploads/default/original/4X/2/a/c/2aca0c656ea2a06d08360a121af162dd1be19c49.jpeg)

Screenshot after importing into Rhino 8.6.24093.11001. Texture size is reset to 1x1m.

 ![Screenshot Rhino 8.6.24093.11001](https://global.discourse-cdn.com/mcneel/uploads/default/original/4X/6/4/8/648159f327fe88eafdeb7ccb93858136829307dc.jpeg)

In our situation here, this bug represents a huge time loss, since we get the design model of a building from our client as .skp, but need to work on and render it in Rhino, and thus need to fix the texture sizes/UVs by hand, bit by bit.

Here’s the testfile:  
[brick box.skp](https://discourse.mcneel.com/uploads/short-url/8Ts27Gzc7at8rExT8qye34ku0QT.skp) (229.9 KB)

Thanks!

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<div class="post-metadata">

**Author:** ![Fabricio1](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/fabricio1/32/488658_2.png) [@Fabricio1](https://discourse.mcneel.com/u/Fabricio1)\
**Post date:** [April 9, 2024, 12:12pm UTC](https://discourse.mcneel.com/t/sketchup-import-wrong-uvs/179573/2 "2024-04-09T12:12:05Z")

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Hi Eugen, could you share a screenshot of the import settings you used to move your file from skp to rhino, please.
