SubDLoft is new Rhino 7 command. It makes skeletal animation possible because it is history enabled command. Skeletal animation enables animation of people and animals. You can do it in five steps:
- Draw very simplified skeleton of a person - about 18 lines.
- Draw closed curves around the skeleton - they describe the flesh.
- Run the SubDLoft command to make SubD flesh.
- Make details and texture in the SubD flesh without breaking history.
- Link the skeleton to the curves in Bongo and animate the skeleton using Bongo.
I have never used Bongo 3, so I know nothing about its physics engine, but it seems that the physics engine is essential part of realistic skeletal animation. I am too busy to experiment with it now, but I will try to animate Afghan mujahideen at the end of this year.