I’m using image sampler to color some meshes. I ended up with 21k colors. I wonder if there is a way to reduce similar colors with a similarity threshold? I realize taking the average of the RGB values can give mixed results because many color combinations can add up to the same total number. Maybe there is a simpler way out there?
Edit, it would be great if I can simplify the list of already outputed colors instead of how the image sampler reads the image.
I re-used @inno’s color points (which frankly should have been in @ShynnSup’s original post) and added the white and blue groups to reduce the color count. I’m not quite sure why the edge groups are half the size of the middle groups or how to fix that?