I found @Strabon 's title and description sufficient to understand what they are looking for. I’m also interested in parametric human forms, and a very simple form would be sufficient for my purposes.
“Specifications” are not required for an initial question.
I understand also what he means, but specifications, limitations … are useful to know. Something like traceparts model seems accessible but if you need fingers movements … it will become complicated.
SO we just have to hope somebody has a ready solution.
Thank you all! @DanielPiker’s solution is very helpful. Unfortunately, it works with Kangaroo’s “grab” component, in other words with dragging left mouse button, not with sliders. I am not similar to Kangaroo, so I am not sure if I can control it with sliders instead of dragging.
Considering this is a McNeel forum probably they are looking for Grasshopper answers. Otherwise you can go to many things (easiest just using Adobes free Mixamo website - Mixamo).
It looks like you’ve installed the older version of Kangaroo2 from Food4Rhino, which is why you’re now getting an error on the solver. You’ll need to remove this file that you installed so that the one that comes with Rhino(which is more recent) loads instead.
The issue with the counter was a separate thing. There was a ‘counter’ component in a very old version of Kangaroo, but rather than install Kangaroo1, it will be easier to use this file which replaces that component with a script. animate_human.gh (365.9 KB)
Apple Intel 64-bit macOS Version 12.0.1 (Build 21A559) (Physical RAM: 16Gb)
Mac Model Identifier: MacBookPro16,1
Language: en
AMD Radeon Pro 5300M OpenGL Engine (OpenGL ver:4.1 ATI-4.7.29)
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: ATI Technologies Inc.
Render version: 4.1
Shading Language: 4.10
Maximum Texture size: 16384 x 16384
Z-Buffer depth: n/a
Maximum Viewport size: 16384 x 16384
Total Video Memory: 4080 MB
Graphics: AMD Radeon Pro 5300M
Displays: Color LCD (264dpi 2x)
Graphics processors
Intel UHD Graphics 630 (1536 MB)
AMD Radeon Pro 5300M (4 GB)
Color LCD (1792 x 1120 @ 59.00Hz)
USB devices
Apple: composite_device
Apple Inc.: Touch Bar Backlight
Apple Inc.: Touch Bar Display
Apple Inc.: Apple Internal Keyboard / Trackpad
Apple: Headset
Apple Inc.: Ambient Light Sensor
Apple Inc.: FaceTime HD Camera (Built-in)
Apple Inc.: Apple T2 Controller
But it is quite difficult since mac navigator does not allow to go into /Applications/Rhino 7\ app/ directory (I had to create a symbolic link to the dll).
Now, the component seems OK but there is still a problem
Hi @wim , thanksfor the suggestion. I indeed did probably corrupted my Rhino configuration. Since I do not know where is the Repair function on the mac, I reinstalled Rhino 7, then found the place for the KangarooSolver.dll
Hi All,
I tried for days to create a definition with movement constraints for knees, elbows and so on.
Would somebody consider doing this for me? In exchange for money of course ot as community project developing Daniels definition further.
My file is 25 Mb, way to large and even slowing my PC down. Don’t know why, the PC is new with 80GB RAM, 16 GB Graphics…
I need an sizeable body from 1,5m to 2,1 m with shoe sizes, arm and legs length variable in common borders. The target is to develop an Velomobile, so seating position should be possible, maintaining the lower torso in position when the body size changes or legs move. The distance of the feet to center line sould be according to pedal position 90 mm from the inner edge or variable too. The head should be slopeable. Another requirement is to have solids or surfaces as results in order to be able to measure easily on the fly any distances to the vehicle body. Animation would be an option for rendering later on.
As far as I found out, Daniels defintion allows for non restricted movement in all directions.
I tried Daniels last version of “animated human 2”, but couldn’t get it to work.
Believe I have set the Kangaroo solver.
I’ll attach a screen shot with the failure note of Daniels definition. Plus my definition as well as another body in Rhino which seems to have better proportions. Especially the joints at the foot link and the feet themselves are not realistic in Daniels definition and would collide with the crank shaft on a bike.
Thanks, the motion is pretty much clear and self explaining.
There are investigations available for the most comfortahle seating position with angles.
But as can be seen from second picture the pedaling position depends very much on the position of the crank set. Therefore the size of the bycicle body is determined by the min and max position of the feet.
That’s why shoe size, crank arm length, leg length and so on matters and need to be variable in the GH definition of the human model.
Yesterday I forgot to mention the importance of variable shoulder width. (Width of the bycicle body is pretty much determined by the shoulders)
Upper body, neck and head should be moveable (is there such wording as rotateable?) as well.
If the seating angle of the lower body changes, the heads angle needs to change and the bycicle might be lower or higher…
I created the crank set in GH with adjustable position and max length crank arms of 180 mm today.