Being trying to set up the FBX import in Modo so it could change the vertical Rhino’s Z-axis to Modo’s Y-axis but so far it works not exactly how I want it to. Please help to make a simplest macro line in Rhino for silent process so I could add that line here:
_ROTATE X-Axis -90deg (???)
_-Export Pause “D:\rhino2modo.fbx” Enter Enter
Here automation is about to use FBX temporary file as a translator : )
Anybody? Guys, relying on you
have you tried using the
FBX export options?
Unfortunately V5 haven’t this option yet : (
I tried the rotation tool within left\right cplane but being stuck somewhere in a middle… I assume there’s some very simple solution exist but I’m far far away from scripting world. e.g.LightWave3D default key mapping got a E and R keys which rotate any geometry set CW and CCW by 90 degrees around an origin\local\cursor… as simple as a brick.
Hi - with your perspective view maximized (which uses the World
Top CPlane), run this macro:
RemapCPlane pause CPlane Front SelLast
It’s working now! except it rotates the items into a wrong position so I created cPlane preset and add it into your line
_RemapCPlane pause CPlane NamedCPlane
not too very handy when dealing with many files but absolutely fine for my single-time project.
Thanks a lot, Wim