Hello.
I have a lot of times fillet failures on solid objects. Fillet is crucial for render purposes, sharp edges are so unrealistic, and I have a lot of problems with them.
A simple test.
I have a 10x10x10 cube and I place a 1m sphere on a corner and substruct it:
I tried the same on a new software called Plasticity, which is based on the Parasolid kernel, and these types of operations, even in more complex situations are very easy. I can have a live preview to the point where I can understand when I attach the operation limits.
If you only need tiny fillets for rendering purposes, then maybe Rhino can do it in a much more clever and quicker way by using its “Edge softening” feature. Note that this will only apply a quick fillet to the render mesh, not the actual NURBS geometry.
@Rhino_Bulgaria , @theoutside , @Holo
Edge softening will pass. I can’t believe I didn’t know that. But there is a big but. It doesn’t work inside blocks. I should open the block and then apply edge softening. Then it will work. Is there a workaround to automate this? In a project with 100 blocks, it’s not a real solution.
You can explode the blocks but that is destructive to your workflow.
Or you could extract the rendermesh of all the blocks and hide the blocks and then add edge softening to the meshes prior to syncing, but that also is a bit destructive.
Or you need to make a script that opens up all blocks and applies softening to the content…
But this is complex as blocks can have nested blocks etc… so not hobby scripters like me.
But it might tingle @pascal 's curiousity.
So I guess opening the blocks manually is just as fast.