Simple But Helpful Feature

It might be too late, but when Rhino 6 ships, I wish it came with a default environment map, something immutable and internal to Rhino that could be chosen.

I find that environment maps can be useful for modeling as is shading. Sometimes, I wish I had one without copying it into the work folder–more than I care about its content.

For myself, I have renamed a given environment map environment.jpg, which I copy into most work folders, but…

…wouldn’t it be neat if there were a built-in option?

Hi Brenda - what application of environment map are you referring to here? the Emap command, Environments (panel), Environment maps in materials, Environment maps used in display modes…?

-Pascal

Hi Pascal,

I was thinking about the kind of environment map that you would include as a material/shader on an object to impart a pseudo gloss to that object.

[Some time ago, I had also wrote another perhaps unrequested treatise about methods of abstracting materials from particular rendering engines, such as done in game editors.]

Hi Brenda - the simplest may be to add the one you like as a texture to your template file(s) for use in future projects. You can also point the Library panel to any folder you like and add these to ‘Favorites’

-Pascal

Thank you, but I am always after small atomic file saves, and I like the idea of sending a single file to someone–complete.

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Hi Brenda - once the texture is in the Rhino file and the file saved, it’s in there when you send the file. I’m not sure if that addresses your comment or not…

-Pascal