I’ve come to depend on Shutlining a lot, I hope its development keeps going. For now I only use the sharp groove because of the bad meshes the rounded option creates.
A problem I encountered is that when mirroring an object, it looses all the Shutlining that was applied.
Yeah… it follows both the curve and the target object. I’m not sure how that can be handled with mirror- possibly if you were to mirror the curve as well it could keep track. Anyway, I will wishify this…