Ok, the hull was a full sphere before shrink trimmed surface, but why did it only manage to shrink half instead of down to a quarter?
shrink-trimmed.3dm (52.9 KB)
Ok, the hull was a full sphere before shrink trimmed surface, but why did it only manage to shrink half instead of down to a quarter?
shrink-trimmed.3dm (52.9 KB)
Hello - it can’t since the face traverses the entire UV
-Pascal
what about the ‘to edge’ version …
awesome np