I am attempting to create a branching pattern on 3 sides of a brep rectangle with a few supporting points on the interior (columns) so the space can be occupied. The Script I have seems to be working but I do not have endpoints within the pattern. Here all the branches are continuous. I have been going through the forums have have been using this thread to start. I’d like it to look like this just on the box. It would also be useful if it worked on other surfaces as well and not just this box.
A little help with the taper would be appreciated as well. Cocoon is interesting but is very computationally heavy. I have been looking at pipe variables as well. Is there a better way to produce the branches? This file likes to lock up and has crashed a few times when I try to run cocoon.
Current GH file:
BRANCHING.gh (16.6 KB)
It doesn’t seem like the two point populations I have are acting as one single population which would be necessary to branch between them. I am primarly interested in creating the branches on the brep surface itself than on the interior but when I just use populate 3D there isn’t enough points near the perimeter.
Imagine looking up at a silhouetted tree canopy. That is what I am trying to create as a facade. Can anyone help get me moving again?