here some simple or maybe not so simple task
i want to get the circle on the left side scaled or sheared however, like on the right side.
any idea how that could be done?
to manage this i had to align it first then scale 1d along x to the new width and then to shear it 45° not sure if thats correct now its looks slightly unproportional, can also be imaginative. but is there an easier way to transform it with 4 points for example? cage edit brought me there but it rebuilds the curve which is not so severe but that only works when i use a new surface square as a control object. if i use a square curve it deforms the circle badly after moving.
so far all steps are a bit unhandy i might say…