ShapeMap + SubD → NURBS triangles workflow

Hi everyone,

I’m working with the ShapeMap plugin on a SubD surface in Rhino. The mapping and point distribution work great so far.

My question is about the next step:

How can I use the generated points (or pattern) to create NURBS triangles at those locations?

Important requirements:

  • I need NURBS geometry, not meshes

  • The result should be usable for further facade development and panelization

  • Ideally, triangles should follow the SubD surface accurately

Is there a recommended workflow (maybe using Grasshopper or native tools) to convert these points/patterns into NURBS triangular panels?

Any advice or examples would be really appreciated.

Thanks!

Test.3dm (93.7 KB)

Test1.gh (31.4 KB)

other attempts at this task

Sure, you can achieve it with 4 Point Surface, and for your reference.

About the 4 Point Surface Grasshopper Online Document


PanelWithShapeMap.gh (20.0 KB)

Thank you so much for your reply! I’m just trying to figure out which method would be best.