Thanks for your feedback. I can reproduce this issue with D3D GPU technology, but it works fine with OpenGL GPU technology.
→ RH-96113 ShowZBuffer: It does not work with D3D
Thanks, understood. I found a solution this way to make the single cell match correctly, and it’s good to know that I need to take rotation into account.
esagoni_shapemap.3dm (4.1 MB)
esagoni_shapemap.gh (35.8 KB)
@Rhino_Bulgaria I noticed that the blacks were not truly black, but rather a very dark gray. I fixed it in a graphics program by adjusting the levels correctly.
@jessesn Question: Why does the “MeshModule_Plus” file generate an error below the value of 140? If I want to create a less dense pattern, is it not possible to go beyond this limit?
It works fine on my side, could you show more details about the issue on your side? Thank you.
Thanks for your feedback. It seems that issues occur when non-quad meshes are present. I will report this problem to our development engineer asap.
The latest Rhino WIP download link has been send to you via PM, please give it a try when you are free. Thank you.



