relatively self explanatory - have checked, unchecked, restarted, updated and it still doesn’t want to work! using the most recent Rhino version (Windows) - people online seem to not be having trouble at the moment so may need a complete reinstall? would be a hassle - anything else to try (or good plug ins!) that people could recommend?
This seems to be working fine here in a simple test. Does this issue also occur on your system in a new file with a simple object such as a shelled box?
Please run the Rhino SystemInfo and copy-paste its output here.
Most settings are kept when uninstalling, so reinstalling almost never fixes anything.
You could use the Reset command to create a copy of your settings (or manually copy the folder to a place where you keep backups of important documents) and then reset to factory settings to see if that makes a difference.
-wim
I had more of a test last night and found out some more, but then couldn’t edit my original post.
The project that the initial screenshot is from is a file with mainly blocks, as it is a model of a housing project so making full house blocks that then maintain edits is the best method for modelling for me. I went into a different file (with no block instances) and the shadows worked perfectly fine - so it must be an issue to do with the house I am cutting through being a singular block instance. I also found that in the same file objects that were not blocks also shadows that ignored clipping planes, but also strangely ghosted behind the clipping plane (image attached). Is this a known issue? or a feature?
Secondary monitor is laptop’s integrated screen or built-in port
Windows Main Display attached to adapter port #1
Primary OpenGL: Intel(R) Arc™ Graphics (Intel) Memory: 2GB, Driver date: 9-19-2025 (M-D-Y). OpenGL Ver: 4.6.0 - Build 32.0.101.8132
Integrated (slow!) graphics device with 4 adapter port(s)
Secondary monitor is laptop’s integrated screen or built-in port
Windows Main Display attached to adapter port #1
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: Intel
Render version: 4.6
Shading Language: 4.60 - Build 32.0.101.8132
Driver Date: 9-19-2025
Driver Version: 32.0.101.8132
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 2097148 KB