Shaded View showing concealed geometry

I’m having some odd issues where geometry behind other geometry is showing through in all display modes. It looks as if everything is being displayed as Wire Frame. A little more confusing, this is only happening in Top and Front views, not perspective.

Any thoughts on how to correct this?

Hello - can you please show the camera and target coordinates (Properties panel) when Top or Front is the active view?


Hi Pascal, hope this helps.

Thanks - the image is not very clear but it looks safe to say the Z coordinate is massively large, right? The camera is in outer space. You may have some stray geometry - select the things you know are in your scene - window from Perspective and then run `Invert’ and Hide or Delete. Does that sort anything out?


Yes that was exactly it. Found a stay line in outer orbit.

Thanks Pascal.