I’m having some odd issues where geometry behind other geometry is showing through in all display modes. It looks as if everything is being displayed as Wire Frame. A little more confusing, this is only happening in Top and Front views, not perspective.
Thanks - the image is not very clear but it looks safe to say the Z coordinate is massively large, right? The camera is in outer space. You may have some stray geometry - select the things you know are in your scene - window from Perspective and then run `Invert’ and Hide or Delete. Does that sort anything out?