I’ve created a bitmap texture material for a fence grid. Now I want to apply it to objects with different sizes, however keep the grid texture consistent so it does not adjust its size to the dimensions of the object but automatically tiles the object’s surface with its natural size. I could do that with ‘Repeat’, however the repeat factor must be adjusted individually for each object, that is very time consuming as there are thousands. Is there an easier way to do this?
many thanks in advance