running build 26.0215
when i setPT an object numerically via CL, i get the same result with “cplane coordinates” and “world coordinates” option
eg. setPT on “0,0,14.5” will always put the object 14.5+on Z to cplane coordinates.
that is also the case when using -setPt instead of the window.
looks like a bug
Despite the fact that Alignment=World is set, you still need to enter the coordinates in world, otherwise they will be considered as CPlane coordinates. Looks like the Alignment argument is only for a single value…
! _-SetPt _Pause _XSet=_Yes _YSet=_Yes _ZSet=_Yes _Alignment=_World _Copy=_No w0,0,14.5
Works as expected here. How you tried in other viewport that Top or Perspective (where CPlane = World).
Now looking at Mitch’s post I’m sure if I understood the problem right.
Despite the fact that Alignment=World is set, you still need to enter
the coordinates in world, otherwise they will be considered as CPlane
coordinates. Looks like the Alignment argument is only for a single
got you, thanks.
input as you suggested works fine here.
I posted because I am not sure if it worked differently before, as i remember to not have used “w” with setPT before. could be bad memory though
I don’t know either, it does seem buggy to me considering that there is a World/CPlane command switch that looks like it’s being ignored… I pretty much never use SetPt this way, so I can’t tell if something has changed or it’s always been this way…
The “Align” switch is used only for determining whether the selected axis for alignment are the world axis or view dependent. It is not used for coordinate input. Coordinate input is consistent with coordinate input for other commands - assume local unless preceded by the “w” for world input.