Set Material to By Layer or By Parent in Attributes?

Is it possible to set the material in the attributes to basically “Use Layer Material” and “Use Object Parent”?

These are the 2 I need to set to different geometry:

In Instance Manager you can set as a material “By Parent” for example and it works and I would like to know what the equivalent is for Human?

Is it even possible with the Human plugin?

human doesn’t support this OOTB — it will use “by layer” if you supply no materal, and “by object” if you do — but it’s not hard to process the attributes object after it’s generated and set it there with a short script: modify material source.gh (7.4 KB)

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