I developed a script that colours faces based on the slope of the terrain.
How can I generate polylines based on the boundary of the colour fill? Like, the green areas can have their own separate boundary ?
TERRAIN ANALYSIS_ARCHZ2_ATTEMPT_NOV_3.gh (646.2 KB)
I opened this script.
It is using c# custom script. I have zero knowledge of c#. Any way to use native components or plugins to generate polylines based on colour fill of mesh?
I don’t really see the problem, the only difference between c# component and plugin is that plugin is compiled and you don’t have (most of the time) to the source code. You don’t have to have knowledge in C#. You can put this component in your library and use it as a plugin component, put an ICON …
If anyone still has this problem, here is a script a made with no custom script or plugins needed. The splitting lists looks a bit clunky but I found it worked much faster than a .py script. I used it for a gradient slope analysis with 6 different colours and found it worked very well.
split meshes by colour.gh