On Ghosted mode it seems the selection (simple single click) priority have curve/wires/edges always above rendermeshes, whatever the “depth” is:
Even when a wire/curve is completely hidden:
I don’t know if this was meant to work this way, but personally I would really like to have selection to work exactly the same way as in Shaded mode, selecting the nearest object “hitted” by the clicked pixel…
did you find out where to set the priorities? I also want a solution for that, because I love the artic mode, but working here is really annoying, because selection is alsways catching things in the backround…
I still don’t understand how selecting something that is completely hidden is “expected”.
I understand “filtering” objects from selection by “how much transparency of meshes decreased visibility” is probably a too-expensive task.
Instead, giving the option to have the selection behave like in shaded mode should be simpler… not?
This happens incredibly often, for me.
When you have dozens of geometries in the same place, selection with a simple click is absolutely random, or it prompts the drop-down selection all the times…