When normally selected geometry is moved and then you press ctrl+z, the selection remains.
However, this is not the case with direct edit selections. Would be amazingly time saving especially with large selections on SubD geometry.
When normally selected geometry is moved and then you press ctrl+z, the selection remains.
However, this is not the case with direct edit selections. Would be amazingly time saving especially with large selections on SubD geometry.
Hello - for V7 there are NamedSelectionSets
, including for sub-objects - that should help a lot.
-Pascal
Well, yes and no… Often, I just need to edit one or two edges or faces, so I subobject select and use the Gumball. Typically I might type a number in the move box and enter only to realize I need to type in a negative number because I want it to move the other way. So Undo, but then I have to re-select the edges/faces. Having to set up a selection set for this type of task would be far slower than just to re-selecting the subobjects… Would be nice if they stayed selected after Undo.