Selecting different animations

Kicking the tires on Bongo to see what it can do. Say I create a couple of different flythrus. How do I turn on one flythru and turn off the other? A flythru I mean where different views are keyframes together. Thanks!

Lets say I have an IK animation for a model. I have an environment with flythru also. I want to put the IK model w/ animation inside the environment and the the IK animation play at some point during the flythru. How is this managed?

You import the IK-model into the model with the fly-through animation. Then you move the keyframes that control the movement for the IK animation on the timeline, to where you want it to start and finish.

When I import the model and position it, the animation no longer works, probably due to the hinge orientations all being incorrect in the global coordinate system. Is there a way to preserve their local system?

Edit: Also, if I bring in a second copy of said animated object, the duplicate names make everything blow up and not work.

Travis,

Can you please send me the model you’re not able import correctly?
I just tried to reproduce your problem and I’m not able to.

For your other question, please see: