Is there a way to sub-select bad faces within a polysurface, without having to explode first, then undo and extract surface?
Would it be possible to implement such a command? SelBadFace maybe??
Is there a way to sub-select bad faces within a polysurface, without having to explode first, then undo and extract surface?
Would it be possible to implement such a command? SelBadFace maybe??
It’s ExtractBadSrf actually… --Mitch
That’s great Mitch, thanks.
Wish I had only asked earlier…