The 3dm import plugin from @nathanletwory already brings Rhino and Blender very close together and I would like to go a bit further with this free rendering solution, the transfer should work somehow like with Keyshot - Screenrecording
There seem to be many simple ways to do this. But Rhino for Mac never fits with a solution.
It is way harder than I expected to finde a solution. I need some help to find the right way.
Blender File watcher on the 3dm file - reimport on file change:
Seems simple, but the Mac file system saves “randomly” and uncontrolled. I don’t see any way here to have control over the update on the mac. @nathanletwory
Export OBJ From Rhino and IPC Socket or FileWatcher in Blender:
I already made a Socket Communication from RhinoCommon to Blender.
Also the updating of the OBJ data in Blender is manageable.
But the OBJ export in Rhino as a script seems to be only possible on Windows? @dale https://github.com/mcneel/rhino-developer-samples/blob/6/rhinocommon/cs/SampleCsCommands/SampleCsExportDXF.cs
Are there any other simple ideas how to this like Keyshot?