I was trying to export geometry to glb via sdgltfExporter. It works fine. However, I can’t get smooth shading and custom material at the same time.
If I choose normals=yes, I can get smooth shading, but I can’t change material.
If I chooese normals=no, I can only get flat shading, but I can change material
How to get smooth shading and material that can be changed? What export parameters to choose?
Here is the example with glb exported in different ways: https://app.shapediver.com/m/df-49