Sculptural Vessels by Keith Varney


I wanna to know that is there a creative parametric method to build this model? It contains some curves on a cylinder,some random cutten plane

it looks like the cuts are not planar but sweeps of straight segments along non-straight paths, somehow similar to peeling fruits with a straight blade:

I say that after looking at the vases silhouettes in this image: Sculptural Vessels by Keith Varney | OEN

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thanks. I think your concept is right.I want to simulate this pocess .And how to make some smooth curves on it. Or i can draw these by myself and then to snap to these curve.By the way,it’s my rough opinion.

I try something.But it’s not good.I need more crossCurve and more plane.
test.gh (13.2 KB)

You might be able to do this in a similar way that @laurent_delrieu did this chiseled effect on meshes…

https://discourse.mcneel.com/t/mesh-carving-chiseling-how-to/117348

Thanks.I will try.Now i havva new idea about cut the original cylinder by random loft surface and loop this step to make it more organic.

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Nice subject. Just some tests

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Maybe blend these two results?