Sculptor that needs help knowing what to Google

I’m a sculptor that’s been using Fusion for forever but am now realizing Rhino and Grasshopper might be better for what I need. I am on a tight deadline to get these new works produced and I’m not really sure what questions / terms I need to be searching for. I am making polygons (extruded triangles, rhombus’, etc) in Fusion that utilize a ball and socket joint to connect together and make larger forms. I want these forms to connect back together, think like a big bean bag chair. This means that some of the polygons will need to stretch, get smaller or larger, in order for the form to close.

Link to video on instagram (public profile - no signin needed)

What terms should I be looking for when I am watching YouTube videos? Is it possible to lock the size of the ball and socket joint? Can I import the polygon file from fusion? When I’m done, how do I export the form out as individual parts ready for 3d printing?

in case you are working full-triangles I guess a basic approach could be something like TriRemesh to get a triangular faced base-mesh for your shape

Triremesh.gh (211.2 KB)

regarding the ball and joint snaps maybe the best solution is to just redraw them? or do you have a 3D file with a sample of those?

[edit] I had a look to your link, now I got what you meant exactly with ball+sockets joints :+1: (I should have watched it in detail earlier…)

maybe it is the perspective of the picture that makes it difficult to perceive it correctly: given the “central section” of a triangle, the snaps look like being a bit on the bottom side (expecially notable for the ball socket)

that would allow two triangles to bend on a wider angle on one side but on a smaller angle on the opposite side?

Regarding the above TriRemesh example, I believe the edges of the triangular mesh do not represent the final edges of the triangles, but they represent the axis on which the joints should be placed… anyway that is the “next step” :slight_smile:

I think a very important point to notice is that a 3D shape made of not-identical triangles will not allow the freedom of bend/push/pull/deform like the one you show in the linked video, so the ball+socket joint becomes just a way to put parts together so, once many parts get clicked together, the shape would not deform anymore

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