I am modelling an wine cellar.
A lot of Arches,
Boolean intersections of tubes.
exploded to single surfaces.
I want to render it in Artlantis.
I go there by exporting a 3ds from Rhino.
Usually it works perfect.
But now the geometry arrives scattered in the renderengine.
I tried trough different files, and tested with cylinders out of the menu…
what is the problem?
at some point I had a rhino shader, with stripes, but i think i should have got ride of that.
Does anybody have an advice?