Scale 1D Does not Erase Old object in WIP


#1

FYI,
WIP, JULY18: I was editing a block in place. Scale 1D an object with clipping tool ON. Profile and outline of the old object still show in addition to new profile. Will disappear once i switch screen


(Pascal Golay) #2

Hi Jean-Marc - so you see the original drawn even after the scaling operation is done, correct? Is that only in BlockEdit? Does it redraw correctly when you exit BlockEdit?

-Pascal


#3

Hi Pascal, I am not entirely sure. Just new to WIP. But my post is not totally accurate. I have an object with multiple nested objects.
you are correct in your understanding. The object I was re-scaling did re-scale properly and displayed properly. But a shadow of the old object was still showing. Changing view did not correct the display. Selecting one of the other embedded object did.

JMarc


#4

OK, the problem seems to be linked to Block edit and is not limited to scaling. Just did a couple of move and also Remove Hole. In all cases the old outline remain displayed until another object or element in the block is selected


(Pascal Golay) #5

@Jean-Marc
Hi Jean-Marc - OK… I cannot reproduce this, here the ‘ghost’ disappears as soon as the edit (say dragging an object) is done. Can you please run SystemInfo and post the results here?

thanks,
-Pascal


#6

Here is the System Info. But first, just to make sure I was clear. this only happens when I am editing a block in place. specifically the block in that case had many nested blocks. It does not happen when I am editing a regular object.
Rhino 6 SR0 2017-7-25 (Rhino WIP, 6.0.17206.9241, Git hash:master @ 39c3b3a81deb1f40eda281891ff5319a64d207e9)

Windows 10.0 SR0.0 or greater (Physical RAM: 5.9Gb)

Intel® HD Graphics 4400 (OpenGL ver:4.3.0 - Build 20.19.15.4642)

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On

Anti-alias mode: 4x
Mip Map Filtering: None
Anisotropic Filtering Mode: None

Vendor Name: Intel
Render version: 4.3
Shading Language: 4.30 - Build 20.19.15.4642
Driver Date: 3-28-2017
Driver Version: 20.19.15.4642
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 1 GB

C:\Program Files\Rhino WIP\Plug-ins\Commands.rhp “Commands”
C:\Program Files\Rhino WIP\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino WIP\Plug-ins\RhinoBonusTools.rhp “Rhino Bonus Tools”
C:\Program Files\Rhino WIP\Plug-ins\RhinoRender.rhp “Rhino Render”
C:\Program Files\Rhino WIP\Plug-ins\rdk_etoui.rhp “RDK_EtoUI”
C:\Program Files\Rhino WIP\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI”
C:\Program Files\Rhino WIP\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino WIP\Plug-ins\CyclesForRhino.rhp “Cycles for Rhino”
C:\Program Files\Rhino WIP\Plug-ins\RhinoCycles.rhp “RhinoCycles”
C:\Program Files\Rhino WIP\Plug-ins\Toolbars\Toolbars.rhp “Toolbars”
C:\Program Files\Rhino WIP\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino WIP\Plug-ins\Displacement.rhp “Displacement”
C:\Program Files\Rhino WIP\Plug-ins\Calc.rhp “Calc”


(Pascal Golay) #7

Hi Jean-Marc - thanks - my guess of the moment is that the Intel video support is not up to it - I’ll see if someone has an Intel 4400 here to test with, we may not… I see that it does work as expected on a 5000.

-Pascal