Same file, Rhino windows more faster than Rhino Mac

Please open follows files, both run same Mac, Rhino Mac and Rhino windows( run in Parallels or bootcamp), and try to rotate the mold in Perspective view, you can feel Rhino Windows more faster than Rhino Mac.

3dm file:

My computer information.

Software information

Software versions
Rhinoceros version: 5.0 Wenatchee 2014-07-14 (518)
OS X version: 版本 10.9.4(版号 13E28)


Hardware information

Computer hardware
Hardware model: MacBookPro11,1
Processor: Intel Core i5-4288U CPU @ 2.60GHz
Memory: 16 GB
Architecture: Intel 64 bit

Video hardware
Graphics: Intel Iris (null)
Memory: (null)
Screen size: 1440 x 900
Displays: 彩色 LCD

Third party kernel extensions
com.parallels.kext.usbconnect (9.0 24237.1028877)
com.parallels.kext.hypervisor (9.0 24237.1028877)
com.parallels.kext.hidhook (9.0 24237.1028877)
com.parallels.kext.netbridge (9.0 24237.1028877)
com.parallels.kext.vnic (9.0 24237.1028877)
com.parallels.filesystems.prlufs (2010.12.28)

USB devices
Apple: Internal Memory Card Reader
Apple Inc.: Bluetooth USB Host Controller
Apple Inc.: Apple Internal Keyboard / Trackpad

Bluetooth devices
Apple: Apple Wireless Mouse

OpenGL information

OpenGL software
OpenGL version: 2.1 INTEL-8.28.30
Render version: 2.1
Shading language: 1.20
Maximum texture size: 16384 x 16384
Z-buffer depth: 24 bits
Maximum viewport size: 16384 x 16384

Implementation settings
Use texture compression: No

Appearance settings
Antialiasing: 无
Mip map filtering: 无
Anisotropic filtering: 无

I try run Rhino Mac, and Rhino Windows on same Mac (MacBookPro,Core i5-4288U CPU @ 2.60GHz,16 GB)

On Perspective View, Rotate the mold.

3DM file:

  1. Rhino Mac
    Resolution: 1440900 (run Low resolution), feel good.
    Resolution: 2560
    2600 (retina), feel dropped frames, difficult to rotate.

  2. Rhino Windows(x64) in Parallels 9
    Resolution: 1440900 , feel good.
    Resolution: 2560
    2600 (retina), feel good.

Maybe Efficiency of Windows edit more better than for Mac.

Is it OS X problems? or Rhino soft problem?

No, this is not low resolution. This is full Retina resolution of your MacBook Pro. Please see
this wiki article
for the meaning of the screen resolution field in the System Preferences panel.

This is not retina resolution. There are several things here that don’t make sense. The actual resolution of your display is 2880 x 1800 pixels. Apple presents this in System Preferences as 1440 x 900 (points). It is not possible to set your display to 2560 x 2600 points with any software that Apple provides. In fact it should never be possible to use this setting with any software, because this would make your virtual screen height larger than the virtual screen width, and that does not make sense.

Let’s assume you really meant 2560 x 1600. This still is not an option in System Preferences - the largest value available in System Preferences is 1920 x 1200. Did you really mean 2560 x 1600? If so, how did you do that?

Comparing performance with Windows running in Parallels is not a valid comparison. The OpenGL driver in Parallels is inadequate for Rhino, and Rhino turns off a lot of its advanced OpenGL drawing features when it sees a deficient OpenGL driver.

If you want to compare with Rhino for Windows, you would need to boot into Windows and run Rhino there for a valid comparison.

The original poster is saying that even under a windows virtual machine, that Rhino is perfoming BETTER than when run natively in OS X.