Rotation center of my 3d mouse fails to self-adjust

I updated Rhino 7 to “Version 7 SR18 (7.18.22102.9001, 2022-04-12) Commercial” and noticed that the automatic reposition of the camera target while manipulating the view with my 3Dconnexion SpacePilot mouse started to behave in a strange way. I have never seen this happening with older Rhino 7 versions. Sometimes, the camera target “locks” itself to a certain position in the 3d space and refuses to move to any other location on the visible geometry in the viewport. It even stays off-screen, even though it must try to reset itself to the center of the screen or the nearest visible geometry. The only way to “unlock” it is to switch to the “Use selected item” option, as shown on the 1:43 minute of my video below:

P.S. Even though my SpacePilot is a discontinued device, it works flawlessly with Rhino 7 thanks to using a clever “hack”, i.e. replacing the stock Rhino 7 plug-in with Rhino 5’s plug-in that shipped with Rhino 6.3. :smiley: However, the most recent Rhino 7 version seems to introduce a few new bugs and worse performance, which I described in a few of my most recent threads in the forum.

Rhino 7 SR18 2022-4-12 (Rhino 7, 7.18.22102.09001, Git hash:master @ 5d3b654a5a4f96e7a679c634e444fcc52084d695)
License type: Commercial, build 2022-04-12
License details: Cloud Zoo

Windows 10.0.19044 SR0.0 or greater (Physical RAM: 16Gb)

Computer platform: DESKTOP 

Standard graphics configuration.
  Primary display and OpenGL: NVIDIA GeForce GTX 1660 Ti (NVidia) Memory: 6GB, Driver date: 3-17-2022 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 512.15
    > Accelerated graphics device with 4 adapter port(s)
        - Windows Main Display attached to adapter port #0

OpenGL Settings
  Safe mode: Off
  Use accelerated hardware modes: On
  Redraw scene when viewports are exposed: On
  Graphics level being used: OpenGL 4.6 (primary GPU's maximum)
  Anti-alias mode: 4x
  Mip Map Filtering: Linear
  Anisotropic Filtering Mode: High
  Vendor Name: NVIDIA Corporation
  Render version: 4.6
  Shading Language: 4.60 NVIDIA
  Driver Date: 3-17-2022
  Driver Version:
  Maximum Texture size: 32768 x 32768
  Z-Buffer depth: 24 bits
  Maximum Viewport size: 32768 x 32768
  Total Video Memory: 6 GB

Rhino plugins that do not ship with Rhino
  D:\PROGRAMI\Rhinoceros 6\Plug-ins\Stereoscopic 3d viewport\StereoView.rhp	"StereoView"	
  C:\Program Files\ADA 3D\Mesh2Surface for Rhino 6\m2s_for_Rhino.rhp	"MESH2SURFACE"	

Rhino plugins that ship with Rhino
  C:\Program Files\Rhino 7\Plug-ins\Commands.rhp	"Commands"	7.18.22102.9001
  C:\Program Files\Rhino 7\Plug-ins\rdk.rhp	"Renderer Development Kit"	
  C:\Program Files\Rhino 7\Plug-ins\RhinoScript.rhp	"RhinoScript"	
  C:\Program Files\Rhino 7\Plug-ins\RhinoRenderCycles.rhp	"Rhino Render"	7.18.22102.9001
  C:\Program Files\Rhino 7\Plug-ins\rdk_etoui.rhp	"RDK_EtoUI"	7.18.22102.9001
  C:\Program Files\Rhino 7\Plug-ins\rdk_ui.rhp	"Renderer Development Kit UI"	
  C:\Program Files\Rhino 7\Plug-ins\NamedSnapshots.rhp	"Snapshots"	
  C:\Program Files\Rhino 7\Plug-ins\RhinoCycles.rhp	"RhinoCycles"	7.18.22102.9001
  C:\Program Files\Rhino 7\Plug-ins\Toolbars\Toolbars.rhp	"Toolbars"	7.18.22102.9001
  C:\Program Files\Rhino 7\Plug-ins\3dxrhino.rhp	"3Dconnexion 3D Mouse"	
  C:\Program Files\Rhino 7\Plug-ins\Displacement.rhp	"Displacement"

I seem to recall there is a setting in Options for the 3dconnexion devices that effects that behavior.