Maybe you can help me out here because this was an issue I was having when I was trying to run simulations.
To generate each frame of the video, I used the zombie solver set to a high number of iterations—this is why the arrangement is so symmetrical. When I used the regular solver and set the angle slider to animate, it moved too fast to be accurate for clock hands (which ideally would move at a very slow rate). This was causing the rod to twist too much as it spun (kind of creating a spiral shape).
I know there is some inaccuracy around the positioning of the upper hour/minute marks because, like you say, it would take a bit longer in order to get the flexible hand to flip over the top. It is possible using the standard solver, but I guess the main issue I was having was getting it to move slow enough to produce an accurate animation.
Is there any way to hook a timer up to the slider in order to control it’s speed. I believe the way it works now is, if you set it to animate, it will output the frame, and then immediately move on to the next number.