I was trying to rotate circles from horizontal to vertical in the surface’s respective outward axis, on a lofted surface (please see image). I tried 3D rotation but apparently the axis was not what i wanted. So i am curious what I can do to achieve that ?
OMG… I feel so stupid… I went such a long way with closest point on srf and orient when you can just plug normal to normal…
My next question is with cutting out the holes on the lofted surface. I tried with Solid difference, but it only did cut a couple, not all the holes, I am wondering what is going on.