# Rotate wood material

**URL:** <https://discourse.mcneel.com/t/rotate-wood-material/72647>\
**Category:** Rhino for Windows\
**Created:** [October 8, 2018, 3:38pm UTC](https://discourse.mcneel.com/t/rotate-wood-material/72647 "2018-10-08T15:38:00Z")\
**Posts on this page:** 18\
**Page:** 1

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**Author:** ![Brennan\_Aitken-Gantz](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/brennan_aitken-gantz/32/683954_2.png) [@Brennan\_Aitken-Gantz](https://discourse.mcneel.com/u/Brennan_Aitken-Gantz)\
**Post date:** [October 8, 2018, 3:38pm UTC](https://discourse.mcneel.com/t/rotate-wood-material/72647/1 "2018-10-08T15:38:00Z")

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Okay, this should be simple but I can’t figure out how to rotate the wood direction on a material. I’m using Rhino render.[Fence Isolated.3dm](https://global.discourse-cdn.com/mcneel/uploads/default/original/3X/1/1/11876f25a3a1eaa3fdb9fe3134ef8bc73dfe0b50.3dm) (1.5 MB)

Here’s a simple file. I want the wood to go vertically on the pickets and posts.

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**Author:** ![pascal](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/pascal/32/479395_2.png) [@pascal](https://discourse.mcneel.com/u/pascal)\
**Post date:** [October 8, 2018, 3:44pm UTC](https://discourse.mcneel.com/t/rotate-wood-material/72647/2 "2018-10-08T15:44:46Z")

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Hello - you can rotate the texture in the material \> texture settings

 ![image](https://global.discourse-cdn.com/mcneel/original/3X/2/6/260a3bfda70fa510d587c97254a32b786dc6ed10.png)

 ![image](https://global.discourse-cdn.com/mcneel/original/3X/e/2/e21d7a95f35206a8ead45c4d32ac25e5ee3ebb8f.png)

Or use mapping on the objects to orient the texture.

 ![image](https://global.discourse-cdn.com/mcneel/original/3X/3/0/30ce115418c66cf45b844d3c62165168ecd3daff.png)

-Pascal

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**Author:** ![Brennan\_Aitken-Gantz](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/brennan_aitken-gantz/32/683954_2.png) [@Brennan\_Aitken-Gantz](https://discourse.mcneel.com/u/Brennan_Aitken-Gantz)\
**Post date:** [October 8, 2018, 3:46pm UTC](https://discourse.mcneel.com/t/rotate-wood-material/72647/3 "2018-10-08T15:46:19Z")

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YES! So obvious when you know. Thanks.

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**Author:** ![CCBB](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/ccbb/32/657590_2.png) [@CCBB](https://discourse.mcneel.com/u/CCBB)\
**Post date:** [February 22, 2021, 6:28pm UTC](https://discourse.mcneel.com/t/rotate-wood-material/72647/4 "2021-02-22T18:28:22Z")

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Hello, I am in the same boat here. I need the grain of the following file.  
I followed Pascal.s instructions. I cannot see any change in XYZ rotation.  
I want the grain to be 90-deg on top face of the board but on thin edge of board I like how it is…  
Thanks!  
[Wood.3dm](https://discourse.mcneel.com/uploads/short-url/vvWyvoDwLN3GN6SwWB8YhXTX5TW.3dm) (1.9 MB)

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**Author:** ![pascal](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/pascal/32/479395_2.png) [@pascal](https://discourse.mcneel.com/u/pascal)\
**Post date:** [February 22, 2021, 6:44pm UTC](https://discourse.mcneel.com/t/rotate-wood-material/72647/5 "2021-02-22T18:44:42Z")

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Hi Clint - I do not see how to do this without extracting the top faces and applying a copy of the material with a rotated copy of the texture.

[WoodMaybe.3dm](https://discourse.mcneel.com/uploads/short-url/lzBJAqw6xieo2QbtbDlGDaYIcVh.3dm) (1.9 MB)

-Pascal

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**Author:** ![CCBB](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/ccbb/32/657590_2.png) [@CCBB](https://discourse.mcneel.com/u/CCBB)\
**Post date:** [February 22, 2021, 6:46pm UTC](https://discourse.mcneel.com/t/rotate-wood-material/72647/6 "2021-02-22T18:46:57Z")

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[WoodMaybe-Why.3dm](https://discourse.mcneel.com/uploads/short-url/8KMU5TzKZqHhiIkGEKg5hdLxm5X.3dm) (1.7 MB) OK can do that, I see that the rotation wasn’t occurring because I had the solid selected.

And I can simply extract, but still not able to rotate the grain. Same texture settings as the one you did.  
Extract and change the X-Y rotation but no change.  
What am I doing wrong? Thanks

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**Author:** ![pascal](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/pascal/32/479395_2.png) [@pascal](https://discourse.mcneel.com/u/pascal)\
**Post date:** [February 22, 2021, 7:10pm UTC](https://discourse.mcneel.com/t/rotate-wood-material/72647/7 "2021-02-22T19:10:48Z")

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Hi Clint - I made a copy of the Ash texture and set it to be rotated 90 degrees, made a copy of the Ash material and set it to use that rotated copy of the texture… does that make sense? I do not see a cleaner way so far.

-Pascal

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**Author:** ![CCBB](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/ccbb/32/657590_2.png) [@CCBB](https://discourse.mcneel.com/u/CCBB)\
**Post date:** [February 22, 2021, 7:13pm UTC](https://discourse.mcneel.com/t/rotate-wood-material/72647/8 "2021-02-22T19:13:03Z")

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Yes I see that now, thanks…will try it and report back,

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**Author:** ![ambrose\_bill](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/ambrose_bill/32/632030_2.png) [@ambrose\_bill](https://discourse.mcneel.com/u/ambrose_bill)\
**Post date:** [November 4, 2021, 9:42am UTC](https://discourse.mcneel.com/t/rotate-wood-material/72647/9 "2021-11-04T09:42:12Z")

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I’m having this problem where none of the mapping I’ve tried seem to work (planar / box / surface)  
How can I rotate just the \*wrongly) orientated surface in this model ?

 ![DisjointedEdges](https://global.discourse-cdn.com/mcneel/uploads/default/original/4X/7/b/c/7bc12230412d44510311771ee9ed401db1b4daa5.jpeg)  
 ![DisjointedEdgesIsocurves](https://global.discourse-cdn.com/mcneel/uploads/default/original/4X/e/4/5/e45a6c2f6f0c9c4e6f838a13cdb5c91becb9880a.png)  
 ![OrientationWrong](https://global.discourse-cdn.com/mcneel/uploads/default/original/4X/f/1/b/f1b8def887b0bbe29d8b77fd8f1b7535b795a68b.jpeg)

ps… what’s the deal with the ‘disjointed’ edges ?  
The material being used is [Wood 062](https://ambientcg.com/view?id=Wood062)

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**Author:** ![pascal](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/pascal/32/479395_2.png) [@pascal](https://discourse.mcneel.com/u/pascal)\
**Post date:** [November 4, 2021, 4:03pm UTC](https://discourse.mcneel.com/t/rotate-wood-material/72647/10 "2021-11-04T16:03:04Z")

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Hello- please post a file with your object.

-Pascal

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<div class="post-metadata">

**Author:** ![ambrose\_bill](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/ambrose_bill/32/632030_2.png) [@ambrose\_bill](https://discourse.mcneel.com/u/ambrose_bill)\
**Post date:** [November 4, 2021, 4:40pm UTC](https://discourse.mcneel.com/t/rotate-wood-material/72647/11 "2021-11-04T16:40:13Z")

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Have pm’d you

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**Author:** ![pascal](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/pascal/32/479395_2.png) [@pascal](https://discourse.mcneel.com/u/pascal)\
**Post date:** [November 4, 2021, 4:52pm UTC](https://discourse.mcneel.com/t/rotate-wood-material/72647/12 "2021-11-04T16:52:32Z")

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Hello - I think what you want is `ApplyOCSMapping` with the three points arranged like so:

 ![image](https://global.discourse-cdn.com/mcneel/uploads/default/original/4X/8/d/c/8dcf0d070c1fbb707e9f319bfa649f9388ef66d3.jpeg)

And, in the material, uncheck Displacement to get the messy edges cleaned up.

 ![image](https://global.discourse-cdn.com/mcneel/uploads/default/original/4X/7/f/1/7f15de70cde21fe34b4de7dd24a7b3714a06d0b7.png)

-Pascal

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<div class="post-metadata">

**Author:** ![ambrose\_bill](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/ambrose_bill/32/632030_2.png) [@ambrose\_bill](https://discourse.mcneel.com/u/ambrose_bill)\
**Post date:** [November 4, 2021, 4:53pm UTC](https://discourse.mcneel.com/t/rotate-wood-material/72647/13 "2021-11-04T16:53:33Z")

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Superb !!  
Thank you Pascal, much appreciated

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**Author:** ![Brenda](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/brenda/32/770181_2.png) [@Brenda](https://discourse.mcneel.com/u/Brenda)\
**Post date:** [November 5, 2021, 3:52am UTC](https://discourse.mcneel.com/t/rotate-wood-material/72647/14 "2021-11-05T03:52:09Z")

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I thought I would share a cheat.

I sometimes create a copy of a material with the texture rotated 90 degrees, so if I have a lot of things going one way or another, I just use the horizontal or vertical one respectfully. It’s faster than applying mapping.

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**Author:** ![ambrose\_bill](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/ambrose_bill/32/632030_2.png) [@ambrose\_bill](https://discourse.mcneel.com/u/ambrose_bill)\
**Post date:** [November 5, 2021, 6:07pm UTC](https://discourse.mcneel.com/t/rotate-wood-material/72647/15 "2021-11-05T18:07:25Z")

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Thanks… that’sa good tip

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<div class="post-metadata">

**Author:** ![DJS](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/djs/32/529235_2.png) [@DJS](https://discourse.mcneel.com/u/DJS)\
**Post date:** [November 22, 2023, 9:44pm UTC](https://discourse.mcneel.com/t/rotate-wood-material/72647/16 "2023-11-22T21:44:48Z")

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Great cheat, but when I rotate the texture on the new material it also rotates the texture on the new material - is there some way to use the same jpeg as a texture on both ‘normal’ and ‘rotated’, or do you have to rotate the jpeg as well before you use it?

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**Author:** ![Brenda](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/brenda/32/770181_2.png) [@Brenda](https://discourse.mcneel.com/u/Brenda)\
**Post date:** [November 24, 2023, 5:33am UTC](https://discourse.mcneel.com/t/rotate-wood-material/72647/17 "2023-11-24T05:33:12Z")

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AFAIK, I just make a copy, and rotate the material. I often use this method when using WCS/OCS mapping, one for each orientation. I use the same image.

It gets complicated because, I often use a bumpmap, which then also needs to be turned.

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**Author:** ![nathanletwory](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/nathanletwory/32/482880_2.png) [@nathanletwory](https://discourse.mcneel.com/u/nathanletwory)\
**Post date:** [November 24, 2023, 8:44am UTC](https://discourse.mcneel.com/t/rotate-wood-material/72647/18 "2023-11-24T08:44:36Z")

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If you ensure your maps are all of the same size then use the tree view of the material editor. Open the material you want to edit textures for, select all the textures, then you can change mapping settings for your selection in one go.
