Rotate (VRot) input inconsistency

The components Rotate Axis and Rotate (VRot) are very similar in what they do, however the order of the inputs is not.

Rotate Axis:

  1. Geometry
  2. Angle
  3. Axis

Rotate (VRot)

  1. Vector
  2. Axis
  3. Angle

I think the order on the Rotate (Vrot) component should be changed to:

  1. Vector
  2. Angle
  3. Axis

Using the same logic like in Rotate Axis, Rotate 3D and Rotate Direction, it should be Vector, Angle, Axis.

2 Likes