How can I rotate the Link Chain origin around an axis? When assigning the Link Chain origin it is rotated in a way that is not ‘logical’ looking at the part. I need to orient one of the axis to an edge, which will solve my problem.
The reason I need to do this is to simplify the animation of this part. Now if I initiate a linear translation along x or y, the part moves diagonally, not what I wish.