Hello I’m trying to construct an architectural design with intersecting Polylines.
I create a rectangle using Polylines.
I now want to rotate it. I dont think I can rotate a set of polylines in one go.
Is it best to create a nurbs curve in order to rotate it? as per my C# code.
expt.gh (3.4 KB)
private void RunScript(object x, object y, ref object A, ref object B)
Polyline P = makePolygon(10);
var nurbs = P.ToNurbsCurve();
//bool b = nurbs.MakeClosed(0.001);
nurbs.Rotate(Math.PI/4, Vector3d.ZAxis, new Point3d(0, 0, 0));
A = nurbs;
Polyline makePolygon(int sz)
Point3d pts = new Point3d; // An array of 4 points (vertices)for each polygon.
pts = new Point3d(0, 0, 0); pts = new Point3d(0, sz, 0); // These are the 4 vertices
pts = new Point3d(sz, sz, 0); pts = new Point3d(sz, 0, 0);
Polyline T = new Polyline(pts);