Can anyone give me a hint how model twisted parts of the ring?
Create a âspineâ curve for each part.
Place cross sections on each spine.
Sweep1
Can you say if I did something wrong?
Van Cleef & Arpels.3dm (298.2 KB)
Does it look like you want it to look?
What?
It appears to be okay. I donât see any naked edges or other problems.
I was trying to ask if the appearance of the ring is as you want?
Have a play around with ArrayCrvPLUS: http://jarek-rhinoscripts.blogspot.co.uk/2008/12/arraycrvplus-v20.html
You can create your ring with one main curve and a rectangle orientated perpendicular to one end. The rest will be taken care of in the script.
Andy
Are you just interested in approaches that use Rhino only?
Yes, I only use Rhino.
I assume you used Sweep1 with a rail curve and some rectangular cross-section curves. The shape in the area outlined by the red box would be due to the shape of the rail curve and the distribution fo the cross-section curves.
Can you post a file which includes the curves used to create the surfaces?
Van Cleef & Arpels.3dm (426.1 KB)
The most important thing is to work with clean and logical geometry - think âhow can I create thisâ rather than âwhat command will create this for meâ [apologies I didnât see the hidden curves in the first file]
Take a look at the file: Van Cleef & Arpels - 2DCube.3dm (359.7 KB)
Again⌠Scroll up and install that plugin I suggested - it will make work like this much easier. I can see by your hidden geometry you have offsets for the profiles at different places - you can offset profiles within the ArrayCrvPLUS script and see the finished item as a sweep while youâre working on it (similar to history but with a little more control)
And here I think you get the best results using Kangaroo in Grasshopper to bend curves. For the bent curves you would then calculate offsets. You wouldnât do all that for fun and it probably takes weeks or months to (learn and) set everything up. But at the end, I am pretty sure, you have a product better than the ring on the photo you uploadedâŚ
I would use curves from 2 viewsâŚdraw it out flat and then the ring curve with this approach then sweep