# RhinoTerrain?

**URL:** <https://discourse.mcneel.com/t/rhinoterrain/65988>\
**Category:** Rhino for Windows\
**Created:** [June 28, 2018, 6:31pm UTC](https://discourse.mcneel.com/t/rhinoterrain/65988 "2018-06-28T18:31:56Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Holo](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/holo/32/496872_2.png) [@Holo](https://discourse.mcneel.com/u/Holo)\
**Post date:** [June 30, 2018, 12:18am UTC](https://discourse.mcneel.com/t/rhinoterrain/65988/8 "2018-06-30T00:18:29Z")

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> [@nick](#):
>
> What does it use for original data?

At the moment just curves, but I will add points as well. Right now it just divides the curve segments based on length, and then ignores the initial curves, but this will be fixed soon, and I will also add angle tolerance for the curves. (in the near future)

I’ll put together a date expiring plugin tomorrow or the day after so you and @rosshea can test it out.  
FYI: I made a new thread here to not highjack too much:

> [@New: TerrainMesh plugin (in alpha/beta)](https://discourse.mcneel.com/t/new-meshterrain-plugin/66128):
>
> Ok guys, I have worked on making a new mesh terrain plugin that quickly and reliably generates a mesh based on input curves and points. The results are fast, good and stable with my testfiles now, so I am ready to let you have a go on a beta. Scroll down this thread to locate a download link to the most recent version. This version expires August 30th and I’ll keep posting new versions until it is ready for launch, and then I’ll put an affordable price on the end result. And an even better one…

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