# RhinoCycles: Interactive rendering sneak preview

**URL:** <https://discourse.mcneel.com/t/rhinocycles-interactive-rendering-sneak-preview/17132>\
**Category:** Rendering WIP\
**Created:** [February 26, 2015, 1:35pm UTC](https://discourse.mcneel.com/t/rhinocycles-interactive-rendering-sneak-preview/17132 "2015-02-26T13:35:14Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![nathanletwory](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/nathanletwory/32/482880_2.png) [@nathanletwory](https://discourse.mcneel.com/u/nathanletwory)\
**Post date:** [February 26, 2015, 1:35pm UTC](https://discourse.mcneel.com/t/rhinocycles-interactive-rendering-sneak-preview/17132/1 "2015-02-26T13:35:15Z")

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Fun screencast of a something I managed to get working today in my separate branch. I felt like sharing the fun I am having here 😄

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**Author:** ![wim](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/wim/32/747482_2.png) [@wim](https://discourse.mcneel.com/u/wim)\
**Post date:** [February 26, 2015, 1:49pm UTC](https://discourse.mcneel.com/t/rhinocycles-interactive-rendering-sneak-preview/17132/2 "2015-02-26T13:49:30Z")

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> [@jesterKing](#):
>
> I felt like sharing the fun I am having here

Just keep that up!

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**Author:** ![BrianJ](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/brianj/32/751593_2.png) [@BrianJ](https://discourse.mcneel.com/u/BrianJ)\
**Post date:** [February 26, 2015, 2:05pm UTC](https://discourse.mcneel.com/t/rhinocycles-interactive-rendering-sneak-preview/17132/3 "2015-02-26T14:05:06Z")

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That looks great Nathan! Nice work so far! 🎆 🎺 🏆

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**Author:** ![Willem](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/willem/32/554347_2.png) [@Willem](https://discourse.mcneel.com/u/Willem)\
**Post date:** [February 26, 2015, 2:06pm UTC](https://discourse.mcneel.com/t/rhinocycles-interactive-rendering-sneak-preview/17132/4 "2015-02-26T14:06:58Z")

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Hi Nathan,

Thanks for sharing, It’s fun to see cycles being developed.

-Willem

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**Author:** ![bisenberger](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/bisenberger/32/542026_2.png) [@bisenberger](https://discourse.mcneel.com/u/bisenberger)\
**Post date:** [February 27, 2015, 1:17am UTC](https://discourse.mcneel.com/t/rhinocycles-interactive-rendering-sneak-preview/17132/5 "2015-02-27T01:17:43Z")

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Cool stuff Nathan!

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**Author:** ![Holo](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/holo/32/496872_2.png) [@Holo](https://discourse.mcneel.com/u/Holo)\
**Post date:** [February 27, 2015, 8:01am UTC](https://discourse.mcneel.com/t/rhinocycles-interactive-rendering-sneak-preview/17132/6 "2015-02-27T08:01:18Z")

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Great news and I don’t mind a slight delay from Rhino movement to the rendering window IF this means that the other viewports can be as fast as possible. If the other views have to wait for the rendering view to update then it will be quite useless for heavy scenes.
