PhilO
April 20, 2014, 8:03pm
1
Hi, as said above, Mesh.ColorAt() does not seem to do what it is supposed to do.
No matter what, it just seems to return “transparent” - though the mesh has vertex colors.
Could you please check and if you can confirm, please fix this bug ?
Many thanks,
Philipp
piac
(Giulio Piacentino)
April 21, 2014, 9:42pm
2
Hi Phillip,
I will be testing this tomorrow.
Thanks,
Giulio
–
Giulio Piacentino
for Robert McNeel & Associates
giulio@mcneel.com
PhilO
April 21, 2014, 9:58pm
3
Hi Giulio,
thx for this. Wrote a little workaround in the meantime, but if it is
really faulty would be good to fix it.
Cheers,
Philipp
piac
(Giulio Piacentino)
April 22, 2014, 10:42pm
4
Yes - it looks faulty to me. I’ve written a bug report so we don’t lose track of this.
opened 10:42PM - 22 Apr 14 UTC
closed 06:41PM - 27 Mar 18 UTC
Mesh.ColorAt() seems to always return Transparent.
Philipp discovered this bug and outlined it here:
http://discourse.mcneel.com/t/rhinocommon-mesh-colorat-does-not-return-interpolated-colors/7692
Giulio
–
Giulio Piacentino
for Robert McNeel & Associates
giulio@mcneel.com
Hi @piac , has this been ever fixed in RH5 ? I only get Color.Transparent
but my mesh is really colorful. In RH6 it returns the colors properly.
_
c.
piac
(Giulio Piacentino)
August 17, 2018, 9:01pm
6
I think it was fixed together with another bug. That fix is V6-only, sorry.
@piac , thanks i’ll try to make it work in V5.
_
c.
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