Rhinocommon Custom Placeholder Objects


I was wondering if it was possible to create and place custom “fake” objects in the document ; “fake” like light objects (they have a visual representation, a geometry, but are always rendered as wireframe in the editor and never rendered)

I’m wondering about this because I need to place objects in the scene that are related to our external renderer but have no concrete depiction in Rhino.

Thanks !


ObjectAttributes.SetDisplayModeOverride will allow you to put an object in wireframe display mode, and to exclude the geometry from a Render just write a simple script that hides the objects in question, renders, and then shows the objects.

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Nice, I’ll try something with that :slight_smile: