Can you please suggest to me, which approach would be the most appropriate to tackle this task?
At this point, I tried the following:
aligning the mesh (symmetrical, pre-processed in the 3D scanning CAD software), projecting the curves to the mesh (to extract the curvatures), and rebuilding the curves to become lighter → I was not able to create a viable surface (it was horrible)
quadremesh the 3D scan → SubD → the results were not great either…
Do you have any suitable suggestions for my workflow?
I’d say old school surfacing will work just fine. Project the curves to the scan mesh, optimize them (remove multiple knots & rebuild), create surfaces, push&pull some control points etc… I guess that the tolerance is not that tight ?! If it is, I would do the same anyway !..
All curves that you have rebuild need to have same degree, same number of points and same direction. Try with loft. You will need more than one surface. Split your curves before rebuild, and think about a proper patch layout. Keep number of points as low as possible. Change degree if you need more points in your surfaces. Old style…
I will try all the suggestions and then decide what will work best.
@martinsiegrist first, I can improve the scan data in the scanning software (edges and stuff like that), or in parallel, I could scan the backrest shell from both sides, to obtain a solid mesh model - edges will be better defined.
Is there any other viable way/strategy to tackle this kind of project, where I have to reverse-engineer the surface from the scanned object?
For this project, I believe SubD will do the job. As Martin suggested, reduced count of quads is really important to get a decent surface. As for the edges, you can select the edge vertices and place them using align command with new V7 options like ToCurve,ToLine, ToFitPlane, ToPlane etc. It’s a really helpful tool, surprisingly not too many people are using it. But again, generally I’d use classic surfacing, it is more accurate. Probably takes more time but you can have really good results. And old project of mine for example: