i was under the assumption that once it’s offered for sale, rhino6 should be stable enough for production use out of the box. that’s why i went ahead and bought it.
but right out of the gate, i ran into some issues that forced me to go back to using v5 again, namely (in no particular order):
a few of my favorite grasshopper plugins loading, but throwing errors (e.g. mesh+) such as “specified cast not valid, line so and so”.
i do understand, though, that this is a more of an appeal to the very generous plugin developers, rather than mcneel as such
upon switching to rendered mode, the viewport turns completely black. i managed to figure out that switching off skylight makes it come back, but only as long as the objects aren’t assigned any material with even the slightest amount of reflection, in which case it goes back again.
arctic viewport is black no matter what
with Osnap turned, in rhino6 i see the crosshair and a box callout informing me what i am snapping to, but i don’t see the little square dot in the middle of the crosshairs showing the precise snap location as in v5. which makes it very difficult visually to see if i am on target.
i have tried to look for a setting to enable the dot, but failed to find it.